Help comes in the form of the Dagger of Time's magical abilities, beginning with the ability to rewind time and undo mistakes (and unfortunate deaths). Only by using the magical Dagger of Time can the Prince strike a finishing blow that will banish the sand demon and absorb the cursed sands.ĭuring both platforming and combat, the player will often make mistakes and require assistance. The sword is used to force enemies to the ground, which if left unattended will rise to fight again. Defeating the sand demons requires the use of both sword and dagger. Again, the Prince must use his acrobatic abilities to best his opponents by leaping, rolling, and outmaneuvering his assailants. Engaging the enemy with acrobaticsīreaking up the platforming and puzzle elements are faster-paced combat segments. The environment can be as dangerous as any sand demon the palace is littered with spikes, saws, and blades.Īccompanying the levels are light puzzle elements, forcing the Prince to pull switches, manipulate mirrors, and search for hidden pathways. To navigate the palace, the Prince must utilize every skill in his acrobatic arsenal: from simple running and jumping to running along walls, dodging hazards, and swinging from poles. Platforming is the central gameplay element to Sands of Time. On October 24, 2017, it was made backwards compatible with the Xbox One. The Xbox version is backwards compatible with the Xbox 360 and was released on the system's online storefront on October 23, 2017. Both segments often require the aid of the Dagger of Time, a magical relic that can manipulate time itself and undo mistakes made by the player.
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In combat, the Prince's acrobatic strengths are augmented by his formidable swordsmanship. These platforming segments are broken up by combat against the palace's transformed denizens. Most of the player's time is spent utilizing the Prince's vast array of acrobatic techniques to navigate the palace.
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The premise is used to divide the game into two segments: combat and platforming. The rest of the game pits the player against sands demons – former humans transformed by the Sands – and an even deadlier environment. While on a journey to a neighboring kingdom, the Prince unknowingly releases the cursed Sands of Time. Sands of Time places players in control of a character known only as the Prince, son of King Sharaman of Persia. A reboot of the original Prince of Persia franchise, development of the game included collaboration with the original series' creator, Jordan Mechner, who is credited in the game as writer and game designer. Prince of Persia: The Sands of Time is a cross-platform game released in late 2003.